SAFEFIT COMPASS

DESIGNED 2024

Helping people recover safely through personalised fitness guidance

ROLE

Project Lead -

UX Designer

TIMELINE

8 Weeks

TEAM

2 UX Designer, 2 UI Designer & 1 Researcher

TOOLS

Figma

Figjam

Notion

Miro Board

SKILLS

Product Design

User Research

User Interface

User Testing

OVERVIEW

SafeFit Compass is a mobile health and fitness concept designed to support people recovering from musculoskeletal injuries or managing everyday pain.

The project was completed as part of a Health & Wellbeing UX Design module and followed a full end-to-end UX process, from user research to usability testing.

THE PROBLEM

People dealing with everyday pain want to stay active, but most fitness apps make it harder rather than safer.

Most platforms comes with:

Generic workout plans

Lack of safety guidance

Low motivational hook

PROJECT GOAL

Design a recovery-first fitness experience that helps people move safely, confidently, and consistently. The goal was to remove unnecessary complexity and focus on clear guidance, personal relevance, and gentle motivation for users managing pain or injury.

The solution aligns with UN SDG Goal 3: Good Health and Well-Being, promoting inclusive and accessible health support.

RESEARCH & DISCOVERY

Research focused on understanding how people with everyday pain approach fitness and where existing apps fall short.

Research Goal

Understand the needs, fears, and behaviours of people with musculoskeletal conditions

Identify gaps in existing fitness and recovery apps

Validate assumptions around safety, motivation, and personalisation

Methods

Online Survey

Secondary Research

Competitor Analysis

Key Findings

75%

Personalised Workouts

65%

Progress Tracking

60%

Wearable Integration

55%

Video Guidance

Personas

This combined persona and empathy map captures how everyday pain, time pressure, and uncertainty shape fitness decisions for busy professionals.

Key Takeaways from Empathy Map

  • Users want results quickly, without long routines or complex setups

  • Unclear guidance increases fear of doing exercises incorrectly

  • Time pressure leads to skipped workouts, even when motivation exists

  • Confidence drops when progress feels slow or invisible

What it meant for design?

  • Fast access to relief-focused exercises

  • Step-by-step visual guidance for correct form

  • Short routines that fit into busy schedules

  • Simple progress indicators that motivate without pressure

Journey Map

The journey map was used to understand how users feel at each stage of interacting with the app and to identify where confusion, doubt, or disengagement occurs.

Rather than focusing on tasks alone, we looked closely at emotions and effort across the experience.

What we observed?

ONBOARDING:

  • Users felt excited to start but slightly apprehensive about setup

  • Too much upfront input increased hesitation early on

FINDING EXERCISES:

  • Clear instructions reassured users

  • Users questioned whether exercises were actually helping

STREAKS & MOTIVATIONS:

  • Curiosity was high, but navigation effort mattered

  • Users preferred guidance over exploration

QUICK MED:

  • Users engaged fastest during moments of discomfort

  • Immediate, targeted support felt useful and reassuring

  • Skepticism reduced once guidance felt clear and actionable

Emotional Insight

The emotional low point occurred when users felt unsure whether their effort was meaningful or safe.


This dip highlighted the need to:

  • Reduce cognitive load

  • Make outcomes clearer

  • Support users during moments of pain, not after

What this meant for the design?

Based on the insights we managed to pen down the requirements for users as followings:

  • Simplify onboarding and reduce early friction

  • Prioritise clarity over choice when suggesting exercises

  • Surface Quick Med as a primary action during pain moments

  • Reinforce progress in small, visible ways

Information Architecture

The information architecture was designed to minimise effort and decision-making, especially during moments of pain or uncertainty.

Key Information Architecture Decisions

SIMPLIFIED ONBOARDING:

  • Collected only essential details upfront

  • Deferred deeper inputs until users were more comfortable

QUICK MED - PRIMARY PATH

  • Positioned Quick Med as a top-level, easily accessible action

  • Reduced steps from problem → relief

CLEAR SEPARATION OF INTENT

  • Immediate relief (Quick Med)

  • Long-term progress (Dashboard & Streaks)

  • Learning & support (Exercise Library & Blogs)

MINIMAL NAVIGATION DEPTH

  • Core actions reachable within one or two taps

  • Secondary actions grouped under profile or menu

Structuring the app around user intent—rather than features—helped reduce cognitive load and supported faster, more confident actions.

THE SOLUTION

LOW FIDELITY DESIGN

Low-fidelity wireframes were used to explore flows early and validate simplicity before investing in visual design.

What we explored

PRIMARY USER FLOW

  • Onboarding to home screen

  • Finding relevant exercises

  • Accessing Quick Med during pain moments

  • Viewing progress and streaks

NAVIGATION CLARITY

  • Ensured key actions were reachable within minimal steps

  • Tested whether users could move through the app without confusion

Key Design Decisions

DESIGN FOR SPEED

  • Reduced unnecessary screens and choices

  • Prioritised direct paths to relief and guidance

QUICK MED VALIDATION

  • Tested whether users could reach pain-specific help quickly

  • Refined steps to keep the flow short and focused

PROGRESS WITHOUT PRESSURE

  • Explored lightweight ways to show streaks and progress

  • Avoided overwhelming dashboards or metrics

Early wireframes confirmed that fewer steps and clearer intent increased confidence and reduced hesitation.

HIGH FIDELITY DESIGN

SafeFit Compass was designed to support users in moments that matter most — from immediate pain relief to building a safe, long-term routine.

QUICK MED FLOW

Quick Med helps users move from pain to action within seconds. Users select the area of discomfort and receive clear, guided exercises with minimal steps and decision-making.

IT PROVES:

Speed, clarity, and reassurance during high-stress moments.

REHAB FLOW

The rehab flow supports safe, structured recovery from the home screen. Exercises are personalised and guided, helping users build consistency without fear of doing something wrong.

IT PROVES:

Long-term use without overwhelming the user

GUEST MODE FLOW

Guest mode allows users to explore and get help without commitment. This reduces hesitation and lets users experience value before sharing personal details.

IT PROVES:

Low friction and respect for user readiness.

SIGN UP FLOW

The sign-up flow is intentionally lightweight. Only essential information is collected upfront to personalise recovery while keeping onboarding simple.

IT PROVES:

We didn’t let onboarding become a barrier.

OUTCOMES & LEARNINGS

OUTCOME

SafeFit Compass resulted in a recovery-first fitness experience that prioritises clarity, safety, and ease of use for people managing pain or injury.

Through iterative design and validation, the final solution demonstrated that reducing steps and choices helped users feel more confident and supported during both pain moments and long-term recovery.

What worked well?

  • Designing around real moments of pain, not ideal scenarios

  • Prioritising Quick Med as a primary user need

  • Keeping onboarding and navigation intentionally lightweight

  • Using visual guidance to reduce fear of doing exercises incorrectly

What challenges we faced?

  • Ideas went off-scope during early ideation, requiring frequent refocusing on core needs.

  • Time constraints limited how many concepts could be fully explored or delivered.

  • Key decisions were delayed due to repeated validation.

  • Some planned features were deferred to avoid adding complexity and maintain clarity.

Key Takeaways from the project:

  • Users value confidence over performance

  • Clear guidance matters more than feature depth

  • Designing for emotional states (anxiety, pain, doubt) leads to better outcomes

THANK YOU!